change = good, but not enough change here
First I'd like to start out by saying that a really great guy in the entertainment industry once told me that you've got to either take the compliments AND the criticism, or dismiss both -- you can't just value the good opinions on your work and deny the rest. If you are going to set a value on any type of review, comment or opinion, you've got to take them all into consideration. I think that applies here pretty well, and I'm just saying you should consider that in the future.
As for the cartoon -- I was never a fan of the original Toof series, but I wasn't on the "hate wagon" with everyone else, because honestly it was pretty immature to gang up on you like that, even if the awards and slight popularity were perceived as undeserved. That being said, I know one of your main selling points is originality in your opinion, but honestly, there isn't much here.
I mean, apart from the fact that teeth are talking (which can be spun to sound innovative, but we've all seen talking inanimate objects, including teeth) it's all the same ol' same ol' in the flash comedy world. It seems to me that you are staying in a safe zone in most factors of your series to safely secure a certain level of popularity. Examples include the witty banter filled with pop culture references with a hint of degradation/sexuality-based insults -- I've got to tell you, this is one of the most overused formats of dialog in Flash. I should know, I'm telling you from experience -- my first series ever was based in this practice. At first it seems like it is a great format abundant with comedy since it happens with your friends every day, but it is so stale and overused at this point that it's disappointing to see an artist use it.
Another example, albeit a smaller one, is the kind of "legendary" mood set whenever there is a plot abound -- you know, hard rockin' music, slow motion violence, explosions, staredowns before the big fight, etc...I know you haven't used most of these yet, but I can tell that they are waiting to be used in the upcoming episodes, so I just thought I'd let you know that trying something different would be really awesome.
I mean, I can see that you are putting changes in here, which is great, really, it's good that you can do that as an animator; the thing is, it's not enough. Like I said before, it seems like all of your changes are still retained in the "safe zone" of flash -- that is, the devices and styles which generally do well emulated to ensure a baseline level of popularity.
If you are happy with the level of success that you are at now, and if that is why you are doing this, then taking my advice would be almost pointless. But if you really want to do something new and fresh and respectable, be innovative -- be unique -- be original. No more contrived, canned devices or elements, no more imitation or emulation. Success isn't everything, and I know it takes a while to realize it, but there is a greater level of satisfaction and self-respect when the end product is something truly admirable, unique and solid.
I did not write this to bash you or "set you in your place" or bring your score down or anything like that. Every artist deserves respect regardless of personal opinion.
As you can tell, I have put time into this review, but only to help you out and give you advice, so as I mentioned at the beginning, I hope that you will at least take what I've said into consideration. I've been doing this for over 4 years, so I've seen a lot. I know that I would appreciate someone giving me objective advice in the beginning like this, and I hope you will too.